UVs Appear Incorrect

Hello, everyone.

I have a tree on which I’m trying to remap the UVs. The exporter I have to use is limited to one material per skinned object, so I’ve combined two textures onto one diffuse map–the branch texture on top, and the trunk texture on the bottom. As a result, the UVs are incorrect, and need to be adjusted.

However, any change I make in the UV editor doesn’t make any change to the model. Also, what I’m seeing in the 3D View is not what I would expect from looking at the UV layout. All the branch UVs are sitting in the top half of the UV editor over the branch texture, but in the 3D View the branches almost look like they were planar mapped along the Z axis from the top. And furthermore, as a test I selected all faces in Edit Mode on the mesh and tried to unwrap again–this changed the UV layout but didn’t change the model’s mapping.

Here’s a couple screenshots to demonstrate what I’m seeing:



I’m new to Blender so I could very well be missing something, but this seems pretty weird. Any ideas?

I tried attaching the blend file but I got an unspecified error. I guess I’ll need to find a different place to host it.

I tried attaching the blend file but I got an unspecified error. I guess I’ll need to find a different place to host it.
http://www.pasteall.org/blend/
Don’t forget to pack your texture in the blend file.

As I said in the post, I couldn’t attach the file, so here’s a link:

https://drive.google.com/file/d/0B5R8ZUQ188zHN0w1U2VQX3JIVzQ/edit?usp=sharing

EDIT: I posted this just as Richard added the link to pasteall.org. Thanks, Richard, I’ll have to use that next time.

Texture mapping coordinates, change from generated to UV

The the blender render you would also need to set the texture to influence transparency and drop the alpha specularity so you don’t see the leaf planes


Excellent! Thank you, Richard.

For anyone else who might come across this in the future:

Go to the texture tab in the Properties window, and find the drop-down labeled ‘Coordinates’ under the Mapping rollout. Select UV instead of Generated.