UVs messed up

The left is rendered, the right is textured view. I want black line in the rendered one the be straight life the textured view one.

Tell me if you need more info.


We have to know about the object. what does the mesh look like? what does the UV look like, etc.

I figured it out. A bevel modifier was messing it up for some reason. I just applied it and it is fine now.