New to these forums, and Blender in general. Learned 3D modeling in college with 3DS Max.
I’ve been working on a model, and have it pretty much completed. But when I go to unwrap it, I get a complete mess. I’ve looked for, found, and corrected a few cases of double-vertices and gaps between edges. But I still can’t get a clean unwrap.
I’d post an image, but I’m not sure I can yet according to forum rules.
You will need to apply seams on the appropriate edges (Ctrl+E / mark seam) to get the best unwrap.
In the UV unwrap settings in the operator panel (or F6) you can switch unwrap method between Angle Based and Conformal to see which gives the better result. Angle Based tends to suit organic objects while Conformal hard surface objects