Warning, exreme noob here.
I created a model, UV maped it.
Exported from blender to wrl.
Imported wrl into 3d studio max.
Imported texture and assigned to model in 3ds.
3ds tells me that the model is not UVmapped.
Now there are quite a bit of changes made in v .34 regarding UV.
Is there something I need to do on the model and UV before I export it so that the UV will export with mesh data to wrl?