I did the same with a ball. I put a granite texture on it and did what you told me to. You see my baked picture on it with the original picture. Compare the baked one with the original by going to UV Face Select > U > Reset, then apply the granite texture onto it. Whats going wrong and do you know how to fix it.
By the way Larryboy, there is no link. Are you referring to the one I just posted on?
EDIT: SOLVED ALL THE WAY! Thanks a ton LarryBoy. I looked at your user profile and it said that you were at a certain thread. I went there and whalaa!
Allow me to copy what LarryBoy said on the thread:
- Create a new UV (image new) and that will be your first and the one which will become the bake. (in the UV/Image Editor window)
- click the ‘new’ button by UV Texture in ‘Mesh’ and I would rename it ‘UV2’ - this creates a second UV which will be the one you bake from.
- Load your image into the UV/Image editor and unwrap as you wish.
- Assuming you have a material, go to textures and create a texture in the second slot, choose image and select your image from the drop down list by Load.
- back in materials, make sure you have the second texture slot selected. in Map input select ‘UV’ and enter UV2 in the ‘UV:’ text box.
5 go back to Editing (F9) and select the + by the first UV - ‘UVTex’. In the UV/Image editor make sure the black new image is in place. in the UV Face Select window do unwrap smart projections.
6 back in mesh in Editting reselect the second UV - UV2 and select the button next to the + as well
7 in the UV Face select window do Alt Cntrl B and choose full render.
You can find the original thread here.