NOTE: Check page 5 near the bottom for .blend file and info.
I’ve been working on a female character for a while under the WIP thread:
She’s changed a lot and is starting to get near the finishing stages of modelling. Maps for the texturing is next (uv layout needs a bit of tweaking), but you should get a pretty good idea of what I’m going for by looking at the renders so far and the simple concept sketch. The rig is pretty much complete as well, waiting to be attached to the finished mesh. I haven’t modelled any of the cloth yet, I might wait on that and add it later as it will be a separate mesh and not that dependant on the rigging. Hair will get done later too.
The skin is something thats been bugging me for ages, but thats nothing new… The skin in the non-clothed-but-not-really-nudity turnaround vid is just nodes, no real sss, basically ramp shaders and can be found in http://blenderartists.org/forum/showthread.php?p=850256 towards the end. Unfortunately, I haven’t worked the colour map in yet in a way that I’m completely satisfied with, so I thought I’d finish the modelling of the suit and some other stuff first and come back to it. The metal guards are probably too shiny, but I’ll just dull the reflection a bit.
Modelled suit - http://uploader.polorix.net//files/12/SuitTurner10001_0100.MP4
P.S. As stated in the WIP thread, I intend to release the finished character as an animation resource in the same idea as Mancandy and Ludwig, rigged textured and everything. Hopefully I’ll finish in time to submit to the BlenderArt Magazine, being on organics and humans this time.