v2.25 vs. 2.37 vs. 2.41

i know alot of yall are doing tests and benchmarks, but i want to add my 2 cents.

i set up a simple scene with an object moving around via ipo, on top of this object is another that is dynamic. the dynamic object is constrained to the x and y position of the ipo object. a keyboard actuator sends a quick (1 logic tic) +z jump force pulse to the dynamic object. collision must be true between the 2 in order for the jump to occur

in v2.25 all works well - with the dynamic object at rest on top of the other - collision is positive for every frame

in v2.37 there are some issues - the collision is in constant flux between the 2 objects - although the dynamic object appears to be at rest. this causes the jump to be inconsistent. also in blender and as a runtime there is a visible lagg in playback every 5000 ms or so.

in 2.41 ipos don’t work so all i could test was the collision and the playback - the playback lagg still exists at the same interval, but the collision is better - showing mostly positive while the dynamic object is at rest. all this with sumo. with bullet, collision detection via the collision sensor is not functioning.

here is the 2.41 test file - http://www.bitwiddle.net/~biskit/5000ms_lagg.zip

i wonder if a few of yall might test it - to look for the lagg/studder.

thanks :slight_smile:

https://blenderartists.org/forum/viewtopic.php?t=61164

The IPO issue and a few other problems you may have noticed have already been addressed here.

relax and use 2.34 :stuck_out_tongue:

Not entirely on topic:

2.25 is the most perfect game engine yet. It runs smoothly, and everything works. Unfortunately, though, it is very old, and therefore is missing a lot of features which one might want.

2.37 is the best in the 2.3 series. But that does not make it great. I cannot support very large worlds, and it doesn’t take much coaxing before you start seeing a slowdown.

2.41- we’re almost back to 2.25 functionality. But unfortunately, a lot of the logic bricks don’t work correctly anymore, such as message and collisions.

in 2.41 ipos don’t work so all i could test was the collision and the playback - the playback lagg still exists at the same interval, but the collision is better - showing mostly positive while the dynamic object is at rest. all this with sumo. with bullet, collision detection via the collision sensor is not functioning.

IPO’s do work in 2.41 with sumo. It is just non functional in bullet currently. There are some notable bugs in bullet, but as Erwin said, he’ll get around to fixing them. :wink: New versions all the way, 2.25 is a thing of the past, hehe.

Jason Lin

ok. thanks all. i am aware that development is ongoing, and of course big thanks to all who contribute to each release. i get excited when i read the release notes and of course want to jump in and have fun. i suppose i’ll ‘roll back’ to a previous version for now and see how development progresses.

:slight_smile: