WermooZ
(WermooZ)
February 10, 2005, 1:34pm
1
Hello i’m new here and this is my first bigger project - vacuum tube. My problem is - I don’t know how to make the edge of mirror texture (on the top of model) smoother. I’m working with Blender. I will be gratefull for other advices too. Thanks
Here is the picture:
The bigger one:
The biggest one:
Rore
(Rore)
February 10, 2005, 2:16pm
2
It seems that tripod doesn’t allow direct linking.
You should create a small html page for your images, or find a better host.
Laurifer
(Laurifer)
February 10, 2005, 2:45pm
3
Welcome to Elysiun!
I can see the image (and the one in the link). It looks good, from what I have seen of the tubes. Try using raytraced transparencies and use the IOR. That will give it some nice refractions. Also, caustics (sp?) would be really cool with this in a scene!
-Laurifer
DYeater
(DYeater)
February 10, 2005, 3:00pm
4
WermooZ:
Hello i’m new here and this is my first bigger project - vacuum tube. My problem is - I don’t know how to make the edge of mirror texture (on the top of model) smoother. I’m working with Blender. I will be gratefull for other advices too. Thanks
Here is the picture:
The bigger one:
http://wermooz.tripod.com/ecc88s.jpg
It’s soooo refreshing to see somebody who even knows what a vacuum tube is!
I use ImageShack . It is free and it allows direct linking:
Supported formats: jpeg, jpg, png, gif, bmp, tif, tiff, swf
Maximum image file size: 1 MB
You can even create a gallery of your images.
I think you will be happy with this one
FiXXXer
(FiXXXer)
February 11, 2005, 1:42am
5
That’s cool! Looks very good. Any chance of seeing it lit up? That’s one of the coolest things about tubes, the way they glow…
p4blo
(p4blo)
February 11, 2005, 3:55am
6
nice work…the realism is well done.
very cool nice glass but looks like the spec is a tad low or that plastic but i like it.
qwe
(qwe)
February 11, 2005, 11:50am
8
I agree with Vaccine0101, you should bump up the specularity a bit. Also, this thing would look seriously great with an environment map.
WermooZ
(WermooZ)
February 11, 2005, 3:40pm
9
Hmm interesting - maybe because the specularity level is maxed ( 2.000 ) :-? I will try other glass material.
maybe something like this:
?