Value reading Node

I’ve used this and found it extremely useful.

The blend file is there to download.

Sampled colors are already color managed, to get the exact result as the shader calculates it, set display device to None in Color Management subpanel. It does not look “right” but you will get correct values when sampling with eyedropper tool. To get around the clipping, set Exposure slider to some negative value and compensate the sampled value with exposure. For example exposure -5 (2^-5 = 1/32) would mean that sampled value must be multiplied with 32 (2^5=32).

wow, thanks!

@Miatpi why not make a node that outputs all values, or some at least, so we can check the different values. I made a plane with an emission node with a sweeping animatino using math nodes and a gradient texture, only two values would be outputted there, and I would like to check them.