Vampire Killing Revolver!


The modeling took me 10h and 2h for lighting and materials. Could someone tell me if this is a long time for something like this?

The revolver Is base off a game, I can’t find the page again so I can’t tell you what one :-s

http://www.flickr.com/photos/j-m-hardy/6077773375/in/photostream/lightbox/


Enjoy!

Would someone mind answering my question?

“The modeling took me 10h and 2h for lighting and materials. Could someone tell me if this is a long time for something like this?”

Maybe say how long would it take you?

:slight_smile:

reference photo black and gray. but your model’s colored! like toy! :smiley: but not bad… I like it!

Yes I would say that 10 hours for something like this is a pretty decently long time for a model. But theres no rushing art right?

Anyways, depending on your workflow you can make something pretty amazing looking pretty fast.

Take for example a member Jeepster, he has a few of my favorite timelapses, and pretty amazing models. This is a timelapse of him sculpting, it’s pretty amazing what he can accomplish in 2 hours :stuck_out_tongue:
http://www.youtube.com/user/Jeepster3D#p/u/19/KL8phpVghIU

Model looks nice. I personally think the texture could use some roughing up as the gun looks too clean. Also, I believe the game you are thinking of is Darkwatch.

Really cool gun. Considering it’s a replica I would say it probably took a bit long, it’s not a complex model. But as Elemental said depends on your approach and workflow. I only model simple organic characters and they take me roughly an hour to create.

Thanks…Yes that’s the one Dark Watch, I have change the revolver lots. I did see what it was meant to look like, but i had a my own ideas for what I wanted. The style I had in my haed was for a cartoon/3D/Vampire like. It was the spicks that gave me the thought “Vampire”.

Roughing it up is a good idea!!

:slight_smile:

Thanks Elemental@Elementalnice timelapses!!!

Thank you its nice to know I need to speed up or look at my work flow, Big thanks :slight_smile: