Don’t know if I will make it as of exams.
But probably, if not for bgmc, will get it ‘done’.
(UPDATE: didn’t get to finish it for bgmc )
Recreating an old idea from scrap…
- real vision
- animated grass
- glitch monster
- intel hd4000 30fps {now more demanding}
- 60fps 730M
NEW FEATURES:
- Player is now more scary.
- Enemy can move
- Enemy can poke you with red candy
- Grass now supports better dumb light
[LIST] - color lights
- negative energy (black aura)
- Spot light for enemy ( gun mounted flashlight )
[/LIST]
TODO:
-
Better assets
[LIST] -
bushes
-
trees
-
bonfires
-
enemy
-
Unified enemy logic handler ( logic brick spaghetti currently)
-
UI
-
Skydome / clouds - lightning
-
Better vision handler ( when player in vision cone then… )
-
Advanced logic
-
pathfinding
-
multiple enemy
-
motion/noise detection
-
Sound ( no idea how to get/create; help please?)
[/LIST]
Story?
Scared of whats in the dark?
Well , now you are that.
You are the shadow in the fields.
You are the hunter and they be the prey.
Something.
Any contribution is welcomed,
any resource from this is free to use.
(would post in resource,but my work quality is to low)
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Attachments
stealth_game.zip (1.76 MB)