Hi guys here are some questions i really need help with. Thanks!
When I use texture paint and paint fast the brush creates edges almost like
the painting engine can’t keep up with the speed. I have changed the “input
samples” but if you go to high the brush gets unresponsive,if you stay low you
get edges. Is there any way around this?
Is there any way to cut select edges inside the uv editor??
I have a problem that sometimes when I press undo, Blender undo way to much
things. I think this happens sometime when I am in edit mode, and after I go
out in object mode, things don’t work properly.
In what way is pie menus better in Blender 2.74? I think I read that you
actually didn’t have to release the button when you got close to a selection
in order for the pie menu to jump to the second layer but that doesn’t seem to
work for me?
I am looking for a function/script that will create a 90 degree bend from
selection. So for example imagine if I would select the end on a cylinder,
this script would extrude the selection and rotate it 90 degrees.
Is there any way to center the crosshair in the world center and just turn
it off visually? I never use it just forces you to move two things instead of
Ooh my heart…
SyncSelection for me seems like a tool for destroying peoples life.why does
some tools work in one mode but not the other? If you can click on your 3D
model and see the face inside the UV editor clearly highlighted, why wouldn’t
you be able to highlight faces from the UV editor and clearly see them on the
3D model swell? I mean its even the same data? ( activating SyncSelection,
does not count because then blender has decided to explode every face on your
model). Can anyone give me an example why you would need this function?
Also are there any work around for this?
Is it possible to create a pie menu that you can use inside the uv editor?
I am having a hard time understanding how the uv editor work in Blender,or
maybe its more of a general uv question. So here is the thing. If you mark a
seam in the 3D view you should be able to see it inside the uv editor, but
how? I also don’t understand why you can’t rip faces inside the uv editor
(which means that the uv has seams or at least double vertices) and then
Blender doesn’t display those in the 3D view OR the uv editor?
Sometimes you place many identical islands on top of each other inside the
UV editor to save texture space, is there any way that you can lock these so
when you use the “Ctrl + p” blender doesn’t place all islands next to one
another instead of respecting the islands that are stacked on top of each
Is there any way to cut selected edges inside the uv editor??
Okay now my bitter rant is over. :o