Various boring old test renders...

Not sure where to post this, hope this is ok. Nothing special, not even directly blender related, but might possibly be sort of interesting to some, or not…
It’s a boring gallery of several past rendering experiments, also partially was more or less my backup list for idea’s for Blender (or yafray, in the past anyway, I’m no yafray dev anymore).

http://eeshlo.googlepages.com/tgallery

But it looks like everything is pretty much accounted for, GSoC, other work being done and of course Brecht’s latest work. I’m kind of running out of idea’s for things to do (stuff that I’m able to do and interested in doing anyway).

So I guess it is about time to ‘retire’…

…except for one thing though…

now before the usual “WTF ZOMG m1cr0poL33s!!!11” talk starts i would like to express how thankful i am that you’re working on these projects now and even back in the days of orange :yes:
that’s some really cool stuff you’ve got there (not boring at all!), and considering the fact that you’ve been coding this stuff for years while most of us were trying to fake things like translucency, displacement and volumetrics makes me twitch a little :wink:
i would definitely be interested in that lensflare node (dang, ED could have had so much bling bling)… and of course the volumetrics and… well everything you come up with! :smiley:

and now…
WTF ZOMG m1cr0poL33s!!!11

.andy

These area actually very good, like the clouds and the bump-mapping test with yafray. I especally liked the bump-mapping test that was done with yafray. The one with the brick wall and the sphere on the block that’s reflective.

Hey now, that’s pretty sweet. You’re great, you know that? It’s too bad some of this stuff never saw the light of day.

Some really neat stuff, so what was so special about that suzzane? Unless i am missing something.

Suzanne=Future sub surface fractal shading displacement modifier test?
C’mon you teaser;)
Nice tests by the way & great work improving Blender:D
Thanks M.A.

Yeah, I noticed I could see absolutely no poly-lines on her. :]

http://eeshlo.googlepages.com/VR_pyroclastic.jpg/VR_pyroclastic-full.jpg

Could i ask exactly how did you do that? You mentioned a dead end, but even so i think i’d have some fun putzing around with that method.

(because even with the materials, @ndy’s mindfields smoke is still unacheiviable to me. and no, I can’t spell words over a few syllables.)

Hey,

youve got some really good work there, not boring at all.

how did you do that displacment in blender, when ever i do it, the mesh goes mental and is all over the place, even when on subsurf 5-6.

Im guessing by the last sentence and picture that your intergrating features into the render engine, or you making one…or it has something to do with the new render API or yafray :stuck_out_tongue:

come on let us know :yes:

Great stuff and brilliant work you’re doing.Do tell about the last pic

Kind of funny… seeing these reactions, especially after @ndy’s :slight_smile:

anyway, as usual, long reply ahead, it just cant be helped… :wink:

I seem to be misunderstood once again, there are only two images that were rendered with blender directly, and no yafray images at all. All the others are my own rendering experiments with programs I created, just prototypes to see if anything was a viable coding idea for either yafray or blender.
And most of those failed, but I kept it around just in case I might be able to improve on these things later, which didn’t happen, and now pretty much is too late anyway.

I’m just a hobbyist, I haven’t been to college or anything, in fact had only elementary education, and while things were fun and relatively easy in the beginning days of blender, nowadays things are getting much more serious and very much more difficult for me to keep up with.
I really think my blender days are numbered, as far as development is concerned anyway, not that I have anything else to contribute…

Of course, there is this last big project I have been working on very hard since late 2005, if it is going to be a part of Blender I may still be around for a while, but I think my code will only serve as a possible example to improve on it for anyone who might pick it up maybe.
There is the possibility that it may well be another failure, and to say that that would be a disappointment is quite an understatement… but nevertheless a possibility I have to take into account :frowning:

As for the rest, well, the end of the beginning is finally in sight, I’ll try to clear things up as soon as possible, but that might still take a while, and I sure want it to be more exciting than just a gray plastic suzanne…
Maybe I’ll ask around for some modeling wizardry soon…

So, anyway, if the gallery wasn’t boring enough, then this post sure was… my longwindedness is incurable :wink:

So if you are now reading this sentence, then you probably just skipped ahead :slight_smile:

Thanks all and bye for now…

eeshlo,you are too humble,your work has always been good,your sss image are very good(if I remember they are 4 years old,right?)

Yes, must have been somewhere around 2003 or something. You saw them back then on the yafray forums too? Didn’t know you were already around then…

Anyway, renderdemon, I sent you a PM, longwinded as usual, but please try to read it completely! :wink: