Since Blender 2.5 there is no interface for the binary plugins.
In 2008 I had rewritten this plugin so that it supports nearly full SVG 1.1. spec (see http://airplanes3d.net/downloads-svgtex_e.xml).
Since that time I am ready to adapt it to any binary plugin interface that will appear in Blender :).
BTW. For my aircraft models there was no special difference between the vector texture and the 4096x4096 raster textures. Maybe it will make the difference in animations?