You’re likely having a problem with a premultiplied alpha channel. Run your sequence back through the compositor with a convert alpha node attached and that may clean it up (I haven’t noticed that node working very well). If that doesn’t work then you need to render out the alpha channel (keyed) and combine it with you’re sequence where it will overtake the premultiplied halo.
BTW, when you render this time you can turn off OSA/FSA since you previously sampled the images in your pre-renders. Those settings only apply to what’s being rendered from the camera and will cause you a render time performance hit if not disabled.