I have an object that is supposed to be like a satellite (a sphere)

This object has child objects (cones) that are its ‘thrusters’

I would like to apply an impulse to the sphere based on the position/orientation of these cones around the sphere (simulating firing thrusters)

Is there an easy way to get a Vector that represents a point on a unit sphere that would correspond to a game objects orientation?

Another example is if I place a child object 1 unit directly above another object-

I could use obParent.getVectTo(obChild) and as I rotate the parent object it would always give me the vector.

Then I could apply the impulse like this

```
vect = obParent.getVectTo(obChild)
obParent.applyImpulse(obChild.worldPosition, vect)
```

I’d like to get this vector from the objects orientation. Does this make any sense?

Thanks for any help.