This is probably a dumb question…
I need a vector value for an applyForce() in the bge.
The force should be in the direction of the orientation of an object. (ob.worldOrientation)
basically I would need to return the point on a unit sphere that intersects the local Z of the object.
Does that make any sense? If so- what’s the easiest way to do this? Does blender have something in the mathutils I’m missing.
Thanks for any help and sorry if the explanation isn’t great.