Vector Mapping Node Input

Is there any way to feed a value (like X Rotation or Y Scale) into a Vector->Mapping node in Cycles? I have a node group I’ve created where I’d like to be able to set an input value that controls the rotation of a texture, but there’s no obvious way to feed values into that node.

Any help would be appreciated (or confirmation that it just can’t be done). Thanks much!

Jeff

Here is a Z Rotator that I use all the time: coord_rotator.blend (98.8 KB)


It rotates x and y plane around the z axis. If you need a different axis just swap channels appropriately. For scaling just use MixRGB set to multiply.

Huh. That’s.… I wouldn’t have thought of that in a million years. Thank you.