Vector output from instance on points

Hi folks,

I need some help with the following problem. I want to create a rope between two points. This works perfect when I use two objects. I want a static end point (Empty) and a point on a mesh as start point. For example, a cube with 8 vertices that creates 8 ropes to a point. See picture. It must be procedural with use of geometry nodes. How do I create a location output from point of a mesh?

What I get:

What I want:

Problem:

Anyone?

Dave

You could try this free addon:

You need to use Transfer Attribute node to transfer cube verts location to curves