So i stumbled upon this video about a feature in octane called Vectron and i was wondering if something like this can be done in cycles? It looks really cool and the possibilities are endless.

Second question is this feature only available in the c4d version of octane or is it also available in the Blender version?

Ehh, Cycles can do some of it. Cycles does support volumetrics, and if you can create a fractal shader, then yes, you can render similar effects. However, note that Cycles doesn’t assign a normal to the ‘border’ of the fractal, so you can’t do very much with the surface shading. The other part where the guy just displaces some geometry with fractals would work fine since Cycles has experimental tesselation and displacement.

Note however that you’d have to construct these fractal shaders yourself and animate their parameters to get any animation.

No idea about c4d and blender versions of octane, you should probably ask on the otoy forums.

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not as detailed as Vectron but here you go

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Wow that’s a lot of math

Vectron is not a fractal object builder (even though it can be), it uses OSL to build geometry, he is just using the fractal examples in his video. Here is some other examples:

Jules said this about vectron, “Procedural Primitives using OSL [Open Shader Language] vector geometry nodes enable artists to create complex shapes, surfaces, volumes, warps, operators and effects. By ‘vectorizing’ meshes and volumes into Vectron objects, artists can now manipulate Vectron nodes in revolutionary new ways. Examples include: spheres, strands, sound waves, infinite planes, liquids, clouds, oceans, flow field and more.”

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Hey ARC9, yes vectron is available to both C4D and Blender with the 2018 versions of the plugins.

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That’s really interesting, thanks for the detailed explanation