Hey guys just looking for some advice in regards experiments modeling vehicle panels in regards to Edge Loops vs Solidify Crease.
I’m currently working on a military vehicle covered in panels, similar to military planes. My current panels method has been the standard Edge Split - Solidify - Subsurf + Support Loops. The issue I have with this method is that when working on more intricate curved panels Support Loops can start to cause undesired sharpening in other areas, even with Edge Split Applied. To say the least this becomes fiddly on curved vehicles.
Now experimenting with the Crease, I’ve found that using a Subsurf (1) + Edge Split + Solidfy(Crease) + Subsurf(1) actually allows me to achieve similar results quicker, and in a non-destructive way. There is a catch though, the crease method gives weird intersections sometimes. They kind of taper in, and I don’t understand why.
[TABLE=“class: grid, width: 500, align: center”]
Now when rendering from a normal distance you can’t tell unless you start zooming in really close. So my question would be, is it ok to leave intersections like that? Am I just being too OCD about something that is only seen when working on the model?
Upping the Subdivisions on the Crease, reduces the taper, so baking from a high poly to a flat low poly could work. But the Edge Loop on the other hand can stay at a medium-lower poly and result in sharper edges. Although it is more work.