Vehicle physics for possible game

I would appreciate any input on this topic. I am not looking for someone to solve this problem but a more detailed explanation would be welcomed. I am looking at the Halo game that has some what realistic physics. By realistic I mean a fun model for a game. What are some ways to do this in blender. I glimmered upon the idea of using rigid joints but is not familiar with how it works.

came across this, is this applicable?
Vehicle Controller Physics — UPBGE 0.2.5 Manual/API latest documentation

I recall the book that was made for the blender game engine, had a basic vehcle that you could move around. That was the old blender game engine. The closest good example to a object on feels.

There was Engine roar that game, it wasn’t released for the game engine setup, years back.

i probably could adopt the concept there if blender hasn’t changed too much