UPDATE 2
So i am testing a crude way to make vehicles for games… So i am testing it now. And you can get the file here Download Download V2 Download V3
I will bring more tests later, but this has:
A very unpolished car
A ugly looking but more fine tuned handling Motorcycle…
V2:
A no-driver motorcycle
A tank
V3:
no new vehicles
more vehicles and tests later…
Tips an tricks
controls
WASD - drive
Q,E,X - lean to different directions with the moto
Q,E - turn tank cannon
F - fire tank cannon
The vehicles are in different scenes
POSSIBLE future stuff:
-a plane of some sorts
-A boat(??)(needs some figuring)
-a miniracer for 2p
But for now enjoy
(P.S kiitti hei kokeilkaa jookosta! for finnish people only. that message i mean )
EDIT: here was a text where i figured out multiwheel setup… well it’s out of date now, since kirado helped me to make nice wheels
new
-added more wheels for vehicles. It works much better now
-added no-driver motorcycle (testing)
-added a tank
Q,E, turn tank cannon.
oops, i forgot to make the cannon shoot. Well, next release then :o
conclusions
-more wheels make the car move better and faster. Small hopping still occurs sometimes.
-I really need to polish the first car. The tank is good and moto is good ENOUGH.
-This still needs overrall fine-tuning and experimenting
you need to use cylindrical bounds on your wheels to stop the bouncing… on your tank you have convex hull polytope set… eg when you make a rolling sphere you don’t actually use the geometery of the object to calculate the collisions you use a sphere bound which is more accurate… same applies to car wheels… anyway that should help a lot