vehicle: spaceship (upd.11/9:engine in place, little anim..)

modelling this… spaceship.
i had one before, but lost it… and another one is needed.
it’s for a game (freedroid), prerendered graphics.
it will be kind of background art, but possible also little animation, like landing on the ground…

and ofcourse those cutscenes we will be having in future.

so, just started out, here it is:
http://www.lib.hel.fi/~basse/tmp/ship1.jpg

what do you think?
I know I’m not much of a spaceship modeller… but. this one needed to be done.

.b

Great, looks cool. It almost look like a little mech spaceship. Btw, one of the feets of he spaceship look more highpoly as the another one, or is this just that highpoly one has a highter subsurf. But i still look awesome. Keep Blending. :smiley:

Very nice design. Reminds me of some earlier Heavy Metal type space ships. Be interesting when you add textures ect. I like it.
Paradox

Simple, but nice.

I would like to see textures now.

BgDM

thanks people, for kind words. warms the heart.

and alright bgdm, I’ll give you some textures now (but only some)…

http://www.lib.hel.fi/~basse/tmp/ship2.jpg

also, to jd-multi: my method of modelling is like that. I do almost everything from cubes. then I turn on subsurf. the other leg was just sublevel turned down a bit… faster rendering etc…

here’s the whole model in subsurf level 0 so you see what I mean :slight_smile:
http://www.lib.hel.fi/~basse/tmp/ship_solid.jpg

.b

Looking good. A little too reflective for my taste on the underside stuff.

BgDM

Nice cozy design, basse. And thanks for the sublevel=0 picture - that’s a little tutorial in itself :slight_smile:

Anton42

Hahaha, very nice.

Its so… basse :wink: :smiley:

I love the design, but I get the feeling he is going to tip backwards. it’s not alltogether clear if the thing on the back is a leg, or something else.

thanks all.

anton42: yes, and now that I look at the subsurf-0 picture, it does even look cute in a way :slight_smile:

bgdm: reflections are corrected. textures were quicly slapped together, and I used the same material of bases on everything… so couple of things left a little too reflective. I admit. fixed now… but somethings will stay like that… chromed, kind of… :slight_smile:

gfx-idiot: thanks for the best comment ever!..
you know, you spend a lot of time trying to find your style on doing things.
in traditional arts I think it’s easier… but in 3d modelling, because of the big technical side on it, it’s quite hard…
so I am really really happy, if I have achieved on finding my style that could be perhaps even recognized…

Modron: it’s possible it would tilt backwards. I shortened legs abit, I guess it helps.

here’s how it looks from the back:
http://www.lib.hel.fi/~basse/tmp/ship3.jpg

I’m quite happy on it in general so far. but I have big troubles on finding a place for engines.
It has anti-grav system that can carry it, but those engines are always so cool looking, that I definetely want them… even if a really small ones…

.b

Thanks Basse, for the subsurfe 0 level picture. It’s great for me to watch how people model things. When I model like you did on the subsurf-0 picture, it always looks messes up because things will be smaller, but you fixed it with just modeling trough another things. :smiley: The last picture is also awesome. I really like to see this thing in an animation. :stuck_out_tongue:

JD-multi: thanks… let’s see if it will be animated… I hope so :slight_smile:

here’s one more, little things added, front shot.
also engine is in the works.

http://www.lib.hel.fi/~basse/tmp/ship4.jpg

http://www.lib.hel.fi/~basse/tmp/motor.jpg

.b

Beautiful basse. The engine looks great. Where is it going to go though?

I have to agree with GFX Idiot’s comment too. This is very basse. You indeed have a very recognizable style with your work.

BgDM

Yeah, great engine. Euuh, where will you add the engine on the spacship? :smiley:

And what about beside the wing?

I agree, just beside the top wing. :stuck_out_tongue:

Very cool! :smiley:

And I agree with what some of the others have said about you having a recognisable style.

How did you model those bands around the engine? (I’m guessing they modelled and not bump/disp mapped :wink: )

this part of FreeDroid game.
tux will arrive with this thing, on the planet, where the adventure will start.
it will be used ingame, as a decoration, and in a little opening intro…

also, I will be doing “moviepack” when we are in a that state of progress in a game development. moviepack will hold cutscenes etc… you know.

I took your advice, the engine is there:
http://www.lib.hel.fi/~basse/tmp/ship5.jpg

also, as a small extra treat, quick landing animation :slight_smile:
http://www.lib.hel.fi/~basse/tmp/landing_divx.avi

thanks again!

.b

Hey…I can’t get the thing to play…is it a traffic issue? I really love what you’ve done…I think this model is great Basse. It reminds me of the 70’s star trek era, but its much more modern looking than that…

Hmmmm… what about attatching that arm of yours Desoto, and chuck this droid under water… just a thought :slight_smile: Cool looking model and render basse.