_a_drien
([a]drien)
August 7, 2003, 5:02pm
1
Hi , second very important project : Z3 :
I start thursday 08 at 13:00 so i think i hake work enaugh for the day :o
I trying to make the rear of the car and i think i’ll do it tomorrow …
so you can see now what i have made :
[photos deleted, sorry, too old !]
coment are welcome …
8)
sonix
(sonix)
August 7, 2003, 5:34pm
2
Good start [a]drien.
Just to the right of the top of the door gap, towards the rear of the car is a smoothing artifact, apart from that I can’t see anything else wrong.
Top work so far,
Sonix.
mattebb
(mattebb)
August 7, 2003, 7:46pm
3
Ooh! I hardly know anything about cars, but I just looooove the Z3 (and now the Z4 too!). Looking forward to this one - I’ll be keeping an eye on it :).
speedtiti
(speedtiti)
August 8, 2003, 12:16pm
4
Good start [a]drien
Try to keep a clear mesh, you have bump on the rear side.
Continue
@+
BgDM
(BgDM)
August 8, 2003, 12:23pm
5
Excellent start. Nothing else to add to what the others have said.
BgDM
_a_drien
([a]drien)
August 10, 2003, 4:24pm
6
hoooooo !!!
It starts to resemble has something!
so let me your coment
please
[Photos deleted, too old. Sorry !]
BgDM
(BgDM)
August 11, 2003, 4:51am
7
Just fabulous work. One of the best cars I have seen yet in Blender.
The material in the YAFray render is way too shiny though. Tone it down. Looks like it is all chrome right now.
BgDM
Natron
(Natron)
August 11, 2003, 9:01am
8
Hey, nice job.
Coincidentally, I’ve been modeling a BMW Roadster as well. Haven’t got around to posting it yet however.
Keep it up! 8)
-Natron
_a_drien
([a]drien)
August 11, 2003, 10:11am
9
I have seen your Stargate modelisation : Nice job.
So post your Roadster render, just to see if i’m my blues prints are good because, i only use 1 blue print (http://www.onnovanbraam.com/index.php?m=blueprints&g=cars&id=bmwcars )
And pictures in google research
_a_drien
([a]drien)
August 11, 2003, 10:26am
10
I have seen all picture that i possible to see in Blenderwars and i can’t find the roadster.
So you can see we are modeling the same things (StarWars Models !!)
http://www.zoo-logique.org/3D.Blender/galeries_automatiques/index.php?cat=wip&gal=adrien
_a_drien
([a]drien)
August 15, 2003, 11:30am
11
New Yafray Render not the last, just trying to make some realistic materials … too many work again :<
[Photos deleted, too old. Sorry !]
speedtiti
(speedtiti)
August 15, 2003, 12:25pm
12
Put a background image, for the reflection.
Make a ground or use light to make shadow.
And set the IOR to 1.00 for the windshild.
Thas all
@+
_a_drien
([a]drien)
August 15, 2003, 3:08pm
13
Thanks but i try to make a background picture but it doesn’t works …
Come on IRC #blender-fr
thanks for all
[a]drien
Modron
(Modron)
August 15, 2003, 3:23pm
14
First, I love the car,…also, I couldn’t find the bump or the artifact (?) Anyway, as to the background pic, there is more than one way to do it. way is to load it w the buttons provided in the display window. If this method does not work, there is another option. load an image (or a video)onto a plane (size it first) and use it like a backdrop. Hope this works.
_a_drien
([a]drien)
August 18, 2003, 1:23pm
15
Last render befor UV MApping texture for Logo and Last parameters for Yable and materials… don’t Forget Lights !! [>] hé hé
Your coments are Welcome :o
[Photos deleted, too old. Sorry !]
rhyno
(rhyno)
August 18, 2003, 2:10pm
16
wow thats a great car could you point me to some blue prints for this and other cars if anyone has any links please post them thanks also has anyone got any tut ow to make cars my feeble atempts always fail once again great car all you need now is the textures and to tone the lighting down a bit
_a_drien
([a]drien)
August 18, 2003, 2:29pm
17
_a_drien
([a]drien)
April 12, 2004, 12:06pm
18
Last render test made, this time with blender …
[Photos deleted, too old. Sorry !]
some elements are not finished but i contnu to work on it …
Joh
(Joh@n_)
April 12, 2004, 12:09pm
19
keep on blending [a]drien …
french style modeling rox !
schuss ma poule
speedtiti
(speedtiti)
April 12, 2004, 12:50pm
20
Try the new ambient occlusion and give something to reflect.
@+