Hi guys, I’m trying to create a soft body sim of velcro, like in this video.
I was looking at rope setups (this one in particular is very helpful - https://blender.stackexchange.com/questions/97749/how-to-simulate-a-rope#) but I realised that I had it backwards.
I now need to make the thicker, bottom piece, as a fairly rigid soft body, and that the smaller object is just an animated collision object that will pull on it. I think.
So, I have a few questions regarding the new approach.
Can I make both objects as soft body and collision objects, so that they affect each other?
If yes, is this overkill?
And also if yes, how in the hell do I set it up?!
Or, do I try and just keyframe the bottom, more rigid part and leave it as a collision object, and animate the top part using the hooks to get some stretch into it as it moves back and forth?