Allright, I read the lizard tutorial by Modron, and it encouraged me to start this. I am proud of how well the modeling is going. I’ve spent probably about 4 hours on it so far. And pro’ly another 2 reading tutorials by env and reading Modron’s modeling thread (which by the way is excellent for anyone trying to model an animal)https://blenderartists.org/forum/viewtopic.php?t=21382&start=0&postdays=0&postorder=asc&highlight= They show you how to do a great lizard. This is the first time I’ve ever tried to model an animal, I’ve always done spaceships and cars and stuff.
Anyway, you guys can post crits if you want, but it’s no where near finished. But do tell me what you think so far.
BTW, here is my other inspiration, so to speak. During spring break we went down to Universal Studios in California. This is my friend’s little brother. Who looks more like the crazed raptor?
I actually got to see them pullingsome of the dinosaurs that they used in Jurassic Park 3 out of storage, including the life size head of the TRex. Apparently they’re making a Jurassic Park 4, and are using some the mechanical dinosaurs from 3. (they wouldn’t let me take pictures of that though) :-? . More updates will come.
That second picture is great for texture reference later on. Don’t forget to model in some rimples, those usually add a lot to a model. Looking good so far though.
I like very much the start!
Be aware that if you want to do a realistic (naturalistic) velociraptor, the JP ones is very beautiful for cinema but paleontologically almost totally wrong…
Try to keep the number of faces as low as you can, it will be very handy as you’ll start the rigging.
I’ve been working on and off for the last month to get this much done. Probably a total of about 6 hours into it so far, maybe a couple more. Anyway, tell me what you think. I think it ought to look better once I make some real textures, and spend a little time on it. Especially the lighting. Thanks for C&C.
ENV- Yeah, I know. Real raptors are smaller, and more like scavengers. But if I ever make a movie, what could you do with little running vultures? I do hope to rig her up and do a little short film with her when I’m done.
And also, thanks for your great site on modeling and texturing in Blender.
Though I have to say other things inspired me, your site definatly put the notion into my head that it was possible. I’ll be following your tuts when it comes time to texture this bad boy, er bad girl.
Dude, that is so awesome!! :o Great work. Those textures aren’t half bad either. Were they procedural? How’d you make them? How many vertices is that thing?
Yeah, I know. Real raptors are smaller, and more like scavengers.
Are you kidding ? They were viscious little things ! Deinonychus was pretty close to the JP raptors, but doesn’t have a cool enoough sounding name to be in a movie. And there was that Utahraptor, which had a 30cm long sickle-claw, if I remember rightly.
Looking very good so far ! It is hard to see though, with its dark skin colours and bright white background. Turn up the lighting or better yet change the background colour.
Thanks for the C & C. Yeah, the textures are procedural, here is a picture with better (aka more) lighting. I really struggle with good lighting. Tutorials anyone?
Right now the vertex count is 3679. I’ve been trying to keep the number of vertices down, but they just seem to pop up everywhere .
By the way, ENV, how many vertices did your allosaurus have? Just so I can compare.
Rhysy 2- I’ve heard all sorts of conflicting stuff on velociraptors, but yeah, my vulture analogy proabaly wasn’t fair. I guess we can only guess. And imagine, and Blend.
Thanks, but no thanks on the feathers. I think the raptors in Jurassic Park looked so much more evil in the first one than the second, and the second more evil than the third, just because the were going for accuracy rather than character. Since this is going to be the main antogonist in a little film I’m going to do, I really don’t care how historicaly accurate he is, as long as he looks mean.
Well, I’m done with the modeling of my velociraptor. So here are a few images of my completed mesh. Go ahead and critique and give me input on what could be changed/added/subtracted whatever. I didn’t put even basic dinosaur skin textures on it, because I wanted this to be about the model. Obviously texturing comes next. So I pose this question, (since this is my first model that isn’t a machine like a spaceship or something). For texturing an animal, specificly this raptor, which texturing method is better, taking into consideration quality, time consumption and effort. Doing orco textures, or UV mapping. I know the basics of UV mapping, so learning either one is not too much of an issue. My biggest concern is whether or not I can get the Orco textures to look like they are seemless. Anyway thanks for the help, and be sure to post comments, on the pictures.
-Blazer
ps- I know he is missing his right eye, i forgot I took it out before I set my computer to render these.
Thanks guys. I’m having fun with it and wil hopefully get a great animation going.
Env- I recieved one from you about rigging the dinosaur, and the link to weirdhat. If you sent me another since that, I did not get it.
I know I have seen your tutorials on how to do the orco textures, and I am leaning that way, but I wanted some other opinions on the flexiblilty of UV texture maps. Actually, it would be great if you told me why you like the orco textures better (actually that may be in your tutorial, I haven’t read it for a while, but obviously I will be looking at it again soon.)
Env- I recieved one from you about rigging the dinosaur, and the link to weirdhat. If you sent me another since that, I did not get it.
No, I meant that one about the rigging; I asked because I saw you asked me for the poly count of the Allo, but I answered you in the mail.
Actually, it would be great if you told me why you like the orco textures better (actually that may be in your tutorial, I haven’t read it for a while, but obviously I will be looking at it again soon.)
First, because it’s easier to use; second and more important, because with OrCo I can still edit the model with no need to remap the uv coordinates every time I add faces.