Velocity: not go negative

Hay!

I have a velocity script on my game, but when i turn around it goes negative. Most cars don’t go in negative velocity:p, so how can i fix this to never say negative?

Use the absolute value function (abs()) on the velocity value.

This is what i got

Velocity = own.getVelocity()
own.Vy = Velocity[1]

Where would i put it?

you would say:

Velocity = own.getVelocity()
own.Vy = abs(Velocity[1])