Title says it all as sticky requests we make our titles specific.
All in Cycles Render (if that makes any difference)
I Have a sphere which is rigid body dynamic sitting on a twisting pathway made up of rigid body static planes (Representing a Rube Goldberg machine)
I’m trying to get the camera to follow the ball and rotation that the ball is moving but I’ve noticed there is no velocity vector (or i can’t find it?)
If not this then is there a way to make camera point towards the ball but 10 keyframes ahead? That is take properties of an object 10 keyframes from the given keyframe the properties are being applied to?
I’m still new to blender and greatly appreciate any advice.