Velvet shader using NEW Principled BSDF Branch!

Hello, you may have misunderstood me. I’m not saying that Thesonofhendrix’s shader settings are correct, I’m saying that Principled V2 doesn’t need the solidify modifier to express the thickness of the soap bubbles.
Follow the settings I said above, using only Principled V2, 500nm thickness:


Solidify modifier:

Solid Glass:

Please note that Principled V2 has interference effect of light.
You can also check out my test here:

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