Vertec translation in python


(bratapfel) #1

Im writing a landscape creation script in python. At the moment it can create a mesh consisting of x*y vertices and then create faces upon them.

The problem is that i cant figure out how to translate single vertices in order to add random bumps to the mesh. Any suggestions???


(jms) #2

Look at this script:

http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_displacementpainting.htm

jm