Vertecies strech after retargetting mixamo to rigify

The animation works fine. there are some vertecies that don’t animate along the movement.

i wondered wether it’s a weight issue or parenting or something else. I made sure there is no overlapping geometry. Also saw another post here where exteme streching was fixed by having the same loc/rota/scale. I’m using the fk control.

but that has not worked either. does anyone have an idea?

It looks like the vertex is missing weights for that spine bone you have selected.
I would paint some weight and see what happens.

yeah that fixed it :sweat_smile: the weight was not blurred right