Hi everyone, nice community you have got going here.
In the following video this guy more then doubles the vertex and face count without it actually showing on the mesh.
I know how to subsurf and smooth/set smooth but it does not look like either of those.
Also he turns the mesh (cylinder) into a cube somehow.
I`m using 2.49
Can someone please explain this.
Video 1. time frame 16:41.