I noticed this little button in the OpenGL options that turns vertex arrays on and off. I know what they are: “First of all an explanation, what vertex arrays are: The more values you specify per vertex (position, color, normal vector…) the more calls you need. This means time, and so calling several gl* -calls is quite inefficient. So vertex arrays help you to need less calls.”
What I would like to know is how Blender uses the and what advantage (if any) they bring. I tried turning them on but they don’t seem to do anything.