The object below was modeled in TopMod3D. It gets exported as a single mesh, though it is actually made up of two distinct ribbons. I’ve highlighted on of them to make it easier to see.
In Blender I want to give each ribbon a different color. In Vertex Paint mode, using a bounding box wouldn’t work and trying to select each invidual vertex would take forever (and on more complex objects it would be impossible). Is there any selection tool that will allow me to select a face or vertex, and have it select all faces/vertices that are contiguous to the selected one?
I know I could export from Topmod as two different objects, but this wouldn’t be very practical for more complex shapes.