Hi there,
I have a question about how Blender handles Vertex Groups.
I have a couple of vertices assigned to a Vertex Group, like in the follwoing image
(To make it easier to recognise I also assigned a different texture to this group)
Now I add a Subdivision Surface Modifier to the model
As long as the Modifier isn’t apllied, the vertex group stays the same.
But as soon as I apply the Subdivision Surface Modifier, the Selection “grows” the amount
of subdivisions, that were added to the model.
Shouldn’t the vertex group just be subdivided, but by and large stay the same area?
How can I avoid this?
I’m curious about your explanations.
Daniel


