I’m using Blender 2.33a, and have been since it came out. It’s great and I love it. Unfortunately, I like animating some of my blender work, but armatures don’t seem to work like they have in previous versions.
In older versions I could create vertex groups in the object, parent the object to the armature, and the vertex groups would move as the particular bones were moved. Great.
But in 2.33a, I get a different menu when parenting (Ctrl+P). No matter which option I choose, blender feels the need to disregard my vertex groups completely. Instead it moves the closest vertices to each bone of the armature.
Does anyone know what’s going on? Or how to help me? I’d appreciate it very much…