vertex groups plz help something. | don't ignore :) |

How do you get info about which vertex group --> which bone and which vertex —> which vertex group?? plz help me don’t ignore my post

They will if you don’t write better questions…

Start by reading the manual: http://mediawiki.blender.org/index.php/Manual/Manual

The page you are looking for is:
http://mediawiki.blender.org/index.php/Manual/PartIX/Skinning#Vertex_Groups

For a vertex group to follow a specific bone, it must have the same name. So the Vertex G “Arm” will follow the the bone “Arm”

To know which vertex is in which group. Just load a group in the drop down menu and press the "select button. You’ll see which vertex is part of this group. You can’t really do the reverse, selecting a vert to find a vertex group, as one vertex can be part of all the groups at the same time…

Also you posted this question in the wrong section. Please look carefully where you are posting. This is the python/plugin section and your question is animation related. I’ll move this thread where it belong, but we usually just lock them.

And welcome to Elysiun.

[moved]

Also, in 2.40. Select the mesh, go into Weight Paint Mode. Move your mouse over a face/vertex and then SHIFT-LMB. This will bring up a list of vertex groups that vertex belongs to. This is very useful for fixing vertices that misbehave because they were accidentally added to the wrong group.

Not wrong section :slight_smile: because I wanted Python-related answers…

AndyD: That is a great tip. Imma tape it to the edge of my monitor right now.

Ho, but then the "write better questions… " still apply.

Look in a fresh API doc, cambo keep one uptodate between release:
http://members.iinet.net.au/~cpbarton/ideasman/BPY_API/

Sorry about that questions, but English isn’t my language. Maybe you can help me with scripting. I am working on Warcraft 3 Exporter for Blender. I encountered problem with vertex grouping. Warcraft uses vertex groups and relates them to bones in way like:

vertices {
x1,y1,z1,
x2,y2,z2,
x3,y3,z3
}
vertex groups {
0
1
2
}
matrices
{
0 {1,2} <— vertex group 0 is connected to bones number 1 and 2
1 {2,3} <— vertex group 1 is connected to bones number 2 and 3
2 {0,1,2}