For bones there is a function “Flip Left-Right Names”, which is handy if you just duplicated the left side and want to re-name all the duplicates to use for your right side.
But what about vertex groups? I’ve just made a bunch of changes to the mesh on the left hand of my character. I’d like to duplcate it and flip it over to the right side.
Do I have to manually create and assign all the vertex groups for the right hand now?