vertex index per *face* ?

hi all,
how does one know which vertices belong to each face ?

It’s for a realtime spring system I’m trying to implement (set yer goals high, I’d say)

There is a french script that creates wireframe models of a mesh, but at this hour I can’t make heads nor tails of it

I am going ot tag my own question to this. Does blender make faces from vertices ccw or cw?

This script:

Sorry, but old version does not work with B2.25. but this one, yes:

Just a word: do not forget to set correctly the iteration number:


playing with iteration, epaisseurXY and Z