I am trying to use the weight painting tool on a high poly mesh and finding it highly frustrating, one little slip up and it has sprayed over onto a part of the model not even associated with the bone, worse it is in solid mode, so it sometimes barely touches a cranny and I don’t find out about it until I test the bone, and find a little piece somewhere moving, and i have to rotate to the exact right angle to correct it…
Is there a different way to weight paint… like pick vertices and just give them a weight manually? Or maybe hide parts of the model so you will only be painting the areas that are inthe vertex group?
Ok, so I painted out a nice rainbow… but when I manipulate the bones, it is still acting like all the vertices have a weight of 1… is there something I forgot to do to apply the wieght paint values?
In F9, Armature tab, make sure you have only Vertex Groups active (Envelopes off), even (especially) if you’re using Envelope type bones.
HatchFactory, sorry man, I didn’t mean to shoot you down. I was on the phone while we were posting and didn’t see your suggestion till I came back, though Alt-B still won’t limit the view to Vertex Groups (or hide them).
Wow, I didn’t know about shift-LMB, but unfortunately, it only showed as linked to “thrusters”
In the action editor, there is a row for a vertex group that no longer exists, because I deleted it and the bone, is it possible that is causing a problem?
I reloaded Blender, and it reset the weight for the vertex group to 1 !
In the action editor, there is a row for a vertex group that no longer exists, because I deleted it and the bone, is it possible that is causing a problem?
Are you sure you didn’t set a shape key that may affect a vertex group?