Vertex manipulation

Here is a repeat of the instructions I posted last week in response to someone else asking this same question. (They were animating a tentacle, hence the references to “the tentacle mesh”.)

You should also be aware that the object’s physics bounds will not deform with the mesh. So if you are hoping to bend your cube in order to make another object fall of the top of it, for example, you will not be able to do that using this method only.