so I have some vertex selected and I hit the Alt-L shortcut of “Point to target”, then “O” to aim this normal to the object’s origin and then I confirm this action by pressing Enter. (To see this happen, it is good to enable “Display Split Normals” in the scene)
I have just changed the vertex normal direction.
In console is something like this:
bpy.ops.mesh.point_normals(target_location=(3.32336, 4.02014, -1.43947))
now if I would print the selected vertex’s direction by some console command like: print(selectedVertex.normal)
it would give me some direction vector like: <Vector (1, 1, 1)>
My problem is, whatever direction I point this normal onto using Alt-L method, the <Vector (1, 1, 1)> will never get updated and will always stay the same!
Does somebody know how to manually update this Vector, or different method how to point Vertex Normal onto desired target?