Vertex Normal editing

can you give me the options that you use for export with fbx??

standard settings with:

[x] selected objects
[x] apply modifiers

rest unchecked.
but i can imagine having a modifier applied would recalculate the normals… i had no modifier on the exported objects.

should be obvious to you but here are the changes i made to the script:

commented this out:

#bpy.ops.object.mode_set(mode='EDIT')

and added the menu to object-menu:


def register():       
    bpy.utils.register_class(Normal_ops)
    bpy.types.VIEW3D_MT_object.append(Menu_append)

i don’t have any blender python knowledge so pretty hacky. if i have some more time i will dive deeper into this.