I’m wondering how to have a single vertex of a mesh that is always linked to a vertex belonging to another mesh. As an example, think of a flower (missing the stem) that is already modeled and animated, and you just want to create the stem that has one end always attached to the (moving) flower, and the other end well fixed in the ground.
I tried to mess around with constraints, particularly “Copy Location” and all the “Track” ones. I can specify the vertex group of the target object that must be followed, but the constraint is applied to the entire “follower” mesh, while I only would like to have a single vertex moving.
Once again, thanks for your support that already helped me out a lot in the last times…