This car is painted without any texture, UV, and baking. I use only the vertex paint information. All color get information from vertex position and orientation. So your model can be very thin in memory size.
So I create this car in 3d for further development of “Vertex color” system in Blender. For creating new tools and features like layer system, alpha-transparency support in the viewport, vertex color masking.
Follow the topic on Blender.community
Me on Artstation.
https://www.artstation.com/feralman
You can download blend file and test “Vertex color”.
https://drive.google.com/file/d/1DSzv_lFXStko557AGbRgci-fV1LHDXYK/view?usp=sharing
But you also need a custom build of Blender with “vertex color” node from here:
https://blender.community/c/graphicall/gdbbbc/
I am inspired by the art of Ariel Belinco




