Hey,
I’m just starting on a game, and I noticed if I create a light above an object and then enter vertex painting mode the light is shaded as a vertex paint, however, sometimes when I try this it doesn’t work, and I carn’t seem to figger out why.
Could some one please explain to me what determines whether or not a light will effect the vertex paint?
A good way to do nice Vertex Painting (look at my Audi post)
is: Light your object has a normal scene (some coloured lights are nice )
in face select mode verify if all the faces are white, and in the edit buttons window verify if “sticky or Vert col or Tex Face” buttons are off.
Select your object, go to potato mode (Alt-Z) press V key and them W say yes to Shared and again V key.
Normally your object is now painted with the light (and shadows) coulors
If this don’t work, disable the Vert Col button and retry again.
hm… are you asking for a demo ^^ gimme like 15 mins and I’ll give you some things vertex painting can be used as ^^ Btw, Blender’s Radiosity does vertexpainting
I see how using vertex paint can make a game look alot better, for the lighting and shadow, I will have to study up on that, Thanks again Hitachi… I really appreciate it…
Hah, no silly, although I should have its cool to do radiosity then snapshot all the scene and add them as texture, it would reduce the number of vertices by a lot…maybe i’ll try the radiosity
ok got a radiosity demo, I just parted the meshes and reapplied texture…lighting look way better the vertex painting one but I did the other one in a quicky: