Is it possible to make a vertex, the parent of not an entire armature, but only of a selected bone? I need to export cloth movement, to a game engine with bone support and this is the only way that I can think of doing it.
Thanks,
Is it possible to make a vertex, the parent of not an entire armature, but only of a selected bone? I need to export cloth movement, to a game engine with bone support and this is the only way that I can think of doing it.
Thanks,
You could vertex parent an empty and then use a copy location constraint from the bone to the empty.