Vertex Parenting for a better space...

Hey all,

Many moons ago i started work on a Star Trek game, and im about ready to pick up where i left off.

I was told a long while back, that for a starfeild that moves with the ship, but dosent turn when the ship does would give the best results, and that i could do this by “vertex parenting” a cube with a starfeild texture to my ship…

So i was wondering if anyone could give me a quick description of what i need to do to “make it so”!!! Has anyone else used this method in a spaceship type game?

Matt

Blend on, and blend well!!!

for once it’s very simple :stuck_out_tongue:

Ctrl-Alt-P to vertex parent…and that really is it. If you want to parent to a specific vertex then select both objects, go into edit mode, select the vertex you want on the ship and then Ctrl-Alt-P, but for a background it shouldn’t matter.

:slight_smile:

cheers
Piran

LoL, that is pretty easy, thanks saint_pill!!! :wink:

I’ll give it a go!!! :wink:

Matt

Blend on, and blend well!!!

Worked like a charm, thanks again!!! :wink:

Matt

Blend on, and blend well!!!