I’ve got a bit of a problem. I have a camera parented to an empty. Thats because the camera needs to be able to rotate.:spin:
Now, I want the camera to switch between a parent to a vertex parent. At first, I already don’t know how to vertex parent something to a mesh while the game is running… And second, you can’t vertex parent anything to a empty. (As far as I know)
Now, I could change the empty into a mesh, use 2 different camera’s and switch between them. But I really hope there is another way cause I have way more things parented to the camera etc. etc. So I would have to do lots and lots of work to get everything done.
So really hope anyone knows an answer. =]
Thanks a lot. :yes:
Camera test.blend (873 KB)